Ashfall Crypts
A four-player roguelike dungeon crawler — 200k copies sold in its first season on PC.
Toronto game studio · Est. 2016
From our living-wall studio in Corktown, we design and ship RPGs, roguelikes, and cooperative dungeon crawlers — pairing sharp systems design with worlds players want to live inside.
What we do
Four disciplines, one team. We plug in at the concept stage or take a project all the way to launch and live-ops.
Combat loops, loot economies, and progression curves that stay fun after hour forty. We prototype in-engine within two weeks and playtest weekly. Engagements from CA$18,000 / month.
Concept art, 3D environments, and a cohesive visual bible for your IP. From biome tilesets to boss silhouettes, we keep it readable and unmistakably yours. Packages from CA$24,000.
Unity and Unreal builds, netcode for co-op parties, and post-launch seasons that keep players coming back. We ship to PC and console with full QA and patch cadence. Retainers from CA$30,000 / month.
Selected work
Scroll sideways through a few of the titles built at our Corktown studio.
Inside the studio
Titles shipped across PC and console
Players across our live games
Designers, artists, and engineers on staff
Years growing in Corktown, Toronto
Partner feedback
They took our loose pitch and had a playable vertical slice in six weeks. The combat feel alone doubled our wishlist adds before launch.
The live-ops team kept our seasonal events shipping on time for two years straight. Player retention climbed 34% under their cadence.
Their art direction gave our IP a look people actually remember. The world bible they delivered is still our team's daily reference.
Good to know
Get in touch
Tell us about your project and we'll get back within two business days.